## clgMod v1.0 ## by Max Dohme / CrunchyLeafGames ## 2011/09/19 # Major Changes + Complete overhaul of all ships' stats, generally upping turn and engine speed and spreading price range more evenly + Fixed multiple mission types assigning currently docked station as drop-off + Halved most upgrades' mass, some more, some less + Increased rewards for both person and planet foto missions, also takes drop off system into account # Minor Changes + Reduced modifiers and reduced time limits on timed courier and passenger missions + Lowered amount and upped reward for junk missions, also upped time limit for timed version + Made find person missions' reward take into account how many stations the person's system has + Lowered rewards on passenger1 missions, added 50% for additional passenger + Lowered rewards on courier missions, especially simplest Courier1 type + Minor changes to police dialogue when docking for first time, added hints to jobs to earn money + Fixed rewards for 2nd tier passenger missions with and without time restriction (by switching them) + Fixed spelling in act3b cutscene text "the our" to "our" + Added hint that camera is given for planet missions. Fixed some spelling in both photo missions. + Increased pay for both cargo missions and made more similar + Set lower time limits on local transport missions # Known Issues / Caveats - Occasionally job consoles are not refreshed from last station, resulting in infinite insta-completable missions; load game to fix - Could't find a good spot to insert hints about fuel and nebulas